ROSE Online is on line

Sorry I'm a bit late on this, but I had hoped to get in and play this sucker before posting about it... of course, the alignment of stars isn't in my favor as far as game playing time goes.  However, I just can't put off this notice any longer since I'm already a week past the launch date. 

I'm talking about the launch of ROSE Online, made by the Korean folks behind Ragnarok Online, of which many of you are well aware.  The artistic style of this game is enough to attract me for starters, but the premise of the game looks very interesting as well.  Read this bit and then go snag your free client download if you want to play it.  You'll get "7 days or 35 hours of access to fun and adventure" to try it out.  Let me know what you think, if you would... I'll give it a whirl as soon as I can.

Geared to the teen and tween player, ROSE Online caters to an audience largely untapped by other persistent world games.  The game provides a safe, family-friendly game world for today's youth looking for an atypical MMORPG option.

ROSE will thrust players into a deep storyline and involve them immediately, encouraging building community.  Players will have the option to form groups, or guilds, to compete for dominion over the seven planets within the ROSE galaxy.  The title will focus on epic battles with catastrophic implications, rather than small-scale confrontations.  Instead of losing control of a castle, guilds will have to contend with losing control of their world.
 
Kings will emerge, and kingdoms will be created as players begin  to maneuver their way through a social, political and economic labyrinth within the game.  The one who can put all seven planets under their control will become the most powerful force in the universe.  

"We wanted to create a vibrant forum for our players to interact in a way that is compelling yet non-threatening," Peter Kang, Executive Director of Gravity Interactive, said.  "A game of grand proportions requires a large playground; we chose a solar system."