The Escapist Magazine

The Player and the Pusher-Man

May 25, 2010 - 10:33am

The success of a game now seems to hinge on how "addictive" it is, not just whether a game is fun. Rob Zacny ponders whether the trend of such manipulative gameplay is ethical.

Categories: Gaming Theory

Who's The Boss?

May 25, 2010 - 10:32am

Boss battles are a staple of nearly every genre of videogames. Andrew Webster explores the boss's impact on game design by talking to the developers behind indie titles Super Meat Boy and Boss Rush.

Categories: Gaming Theory

A Simpler Cataclysm

May 25, 2010 - 10:31am

Blizzard is removing many obscure stats in World of Warcraft with Cataclysm and Jeff Groves is all for it. He explains why simpler mechanics make for more important strategic decisions and, therefore, make games more fun.

Categories: Gaming Theory

Gaming's Social Contract

May 25, 2010 - 10:30am

Although many are unaware of it, there is an unspoken social contract between a game's designers and the players. Andrew Bell investigates what players expect, and how a designer can let them down.

Categories: Gaming Theory