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Digital Cardboard and Electric Dice

The Escapist Magazine - July 27, 2010 - 10:44am

There is one form of social games that has been around for a very long time: board games. Rob Zacny tells us how many game designers and players are paying more attention to the simple social interactions had around a board with some plastic pieces.

Categories: Gaming Theory

The Man Who Would be Zynga

The Escapist Magazine - July 27, 2010 - 10:42am

It's a little known fact that the creative head of Zynga is Bryan Reynolds, the man who brought us Civilization 2, Alpha Centauri and Rise of Nations. Russ Pitts sat down with Reynolds and asked him why making Facebook games is his focus right now.

Categories: Gaming Theory

How Social Games Ate Our Lunch

The Escapist Magazine - July 27, 2010 - 10:41am

Game designers can be stubborn. Erin Hoffman points out how denying tools like audience-tracking metrics and decrying that games are too artistic for Facebook, as well as stereotyping FarmVille players, allowed startups to steal what was rightfully theirs.

Categories: Gaming Theory

Falling Into a Happy Aquarium

The Escapist Magazine - July 27, 2010 - 10:40am

On the surface, no gamer finds anything of value in games on a social platform. Wendy Despain dissects just how our brain is tricked into having fun with FarmVille or Happy Aquarium.

Categories: Gaming Theory

The Regiment

The Escapist Magazine - July 20, 2010 - 9:57am

The lessons learned in a strict, military environment can affect a person for the rest of their lives. Nicholas Branch's experience in the 75th Ranger Regiment tells us that it makes no difference if the military environment is in a "Realism" unit playing over the internet.

Categories: Gaming Theory

Multiple Roleplaying Disorder

The Escapist Magazine - July 20, 2010 - 9:56am

The Sims might just be the most ambitious roleplaying game ever created. If that sounds crazy to you, Troy Goodfellow will prove you wrong.

Categories: Gaming Theory

Schizophrenic Storytelling

The Escapist Magazine - July 20, 2010 - 9:55am

Perspective switches from first- to second- to third-person all within the first five minutes of Max Payne. Robert Buerkle examines this unique phenomenon in videogames and how the blend creates a positive roleplaying experience.

Categories: Gaming Theory

How I Gained and Lost an Empire

The Escapist Magazine - July 20, 2010 - 9:54am

Strategy games don't always lend themselves to playing a specific role, yet Alex Donks tells the story of his tyrannical empire's rise and fall in Master of Orion II, all due to the hubris of its leader.

Categories: Gaming Theory

What Hulk Hogan Taught Videogames

The Escapist Magazine - July 13, 2010 - 11:01am

Professional wrestling has portrayed clear-cut villains for over a hundred years. Colin Rowsell examines the history of faces and heels in pro wrestling and how its simple storytelling techniques inform videogames.

Categories: Gaming Theory

Stop Killing the Foozle!

The Escapist Magazine - July 13, 2010 - 11:00am

Almost every modern videogame with a story or plot has a major villain or boss to be defeated at the conclusion. Rowan
Kaiser pines for a time when this was not always so, such as the RPG masterpieces Ultima IV and VI.

Categories: Gaming Theory

The World is Out to Get You

The Escapist Magazine - July 13, 2010 - 10:59am

The final boss of a platformer may be easily defeated while the combined pits, spikes and wall-traps leading to his chamber are stained with the blood of a hundred reloads. Kevin Hoole explains how the environment can be the harshest villain in videogames.

Categories: Gaming Theory

Bring On the Bad Guy

The Escapist Magazine - July 13, 2010 - 10:58am

With the medium's special limitations, making an effective villain is hard to do in videogames. Richard Dansky is a master at the craft and he imparts his villainous wisdom on how to create the perfect adversary for the player.

Categories: Gaming Theory

The Escapist's Bold Experiment

The Escapist Magazine - July 6, 2010 - 11:26am

Many industry insiders thought that it wouldn't work, including some of its contributors. Allen Varney eats his words as he speaks to the founders of The Escapist and learns the history of the magazine and what has made it the mouthpiece of the gaming generation.

Categories: Gaming Theory

Loaded and Ready to Run

The Escapist Magazine - July 6, 2010 - 11:25am

LoadingReadyRun has been creating comedy since before this console generation began and YouTube was a twinkle in anyone's eye. Nick Halme travelled to Victoria, British Columbia to visit with Graham, Paul and the rest of the gang to find out just what makes the LRR comedy factory work.

Categories: Gaming Theory

You Asked, We Answered

The Escapist Magazine - July 6, 2010 - 11:24am

Find out everything about The Escapist staff that you've always wanted to know. Who's married? Just who has been faking that Funk? And what is it with ponies?

Categories: Gaming Theory

Zero Punctuation: Achieving the Cross-media Transformation of Ludological Hermeneutics

The Escapist Magazine - July 6, 2010 - 11:23am

Remember those overly verbose criticisms that you were forced to read in college, written by intellectuals who used 10 cent words just because they could? Max Steele has taken that style and applied it to something that really matters: Yahtzee's Zero Punctuation reviews.

Categories: Gaming Theory

Kieron Gillen Post Manifesto

The Escapist Magazine - June 29, 2010 - 10:32am

Kieron Gillen's New Games Journalism manifesto sparked a debate about how we write about the games that we love. Alasdair Stuart checks in with Gillen six years after he wrote that we should be "Travel Journalists to Imaginary places."

Categories: Gaming Theory

In Twitter We Trust

The Escapist Magazine - June 29, 2010 - 10:31am

Searching Google for a game review is like using a hatchet when you need a scalpel. Chuck Wendig prefers sending a query to the trusted hive mind that is his Twitter followers.

Categories: Gaming Theory

1984 Out of 10

The Escapist Magazine - June 29, 2010 - 10:30am

A writer blasted reviews for over-hyping titles and giving too much credit to works that were just tripe. Peter Parrish proves that what George Orwell argued in 1936 for the novel is just as relevant to videogame reviews today.

Categories: Gaming Theory

Reviewing Blood, Sex and Magic

The Escapist Magazine - June 29, 2010 - 10:29am

Many sources review games based purely on how "bad" they are and don't care whether they are any fun. Fintan Monaghan examines a few of the websites and censor boards that describe the level of sex, violence and magic in games.

Categories: Gaming Theory
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